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SpacetimeDB
SpacetimeDB is a database and server runtime in one: your clients connect directly to the database and your application logic runs inside it as WebAssembly modules. There is no web UI — the domain assigned to this service exposes the SpacetimeDB HTTP/WebSocket API (so opening / in a browser returns a plain 404; that is expected).
Verify the server is running
curl -i https://your-domain.com/v1/ping
A 200 OK response means the server is up.
Connect with the SpacetimeDB CLI
-
Install the CLI on your local machine:
curl -sSf https://install.spacetimedb.com | sh -
Register your Dokploy instance as a server and make it the default:
spacetime server add --url https://your-domain.com dokploy --default -
Log in (or create an anonymous local identity) and publish a module:
spacetime login spacetime publish --server dokploy my-database -
Check connectivity at any time:
spacetime server ping dokploy
From your game or app, connect with any SpacetimeDB client SDK (Rust, C#, TypeScript) using https://your-domain.com as the host URI. See the getting started guide for a full walkthrough.
Notes
- All server state (databases, logs and the JWT signing keys used for identities) is persisted in the
spacetimedb-datavolume, so identities survive restarts and upgrades. - Client connections use WebSockets over the same domain; no extra configuration is needed.