Merge pull request #1022 from Dokploy/feat/spacetimedb

feat: add SpacetimeDB template
This commit is contained in:
Mauricio Siu
2026-07-14 13:52:36 -06:00
committed by GitHub
5 changed files with 83 additions and 0 deletions

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version: "3.8"
services:
spacetimedb:
image: clockworklabs/spacetime:v2.6.1
restart: unless-stopped
command: start
ports:
- 3000
volumes:
- spacetimedb-data:/home/spacetime
volumes:
spacetimedb-data: {}

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# SpacetimeDB
SpacetimeDB is a database and server runtime in one: your clients connect directly to the database and your application logic runs inside it as WebAssembly modules. There is no web UI — the domain assigned to this service exposes the SpacetimeDB HTTP/WebSocket API (so opening `/` in a browser returns a plain 404; that is expected).
## Verify the server is running
```bash
curl -i https://your-domain.com/v1/ping
```
A `200 OK` response means the server is up.
## Connect with the SpacetimeDB CLI
1. Install the CLI on your local machine:
```bash
curl -sSf https://install.spacetimedb.com | sh
```
2. Register your Dokploy instance as a server and make it the default:
```bash
spacetime server add --url https://your-domain.com dokploy --default
```
3. Log in (or create an anonymous local identity) and publish a module:
```bash
spacetime login
spacetime publish --server dokploy my-database
```
4. Check connectivity at any time:
```bash
spacetime server ping dokploy
```
From your game or app, connect with any SpacetimeDB client SDK (Rust, C#, TypeScript) using `https://your-domain.com` as the host URI. See the [getting started guide](https://spacetimedb.com/docs/getting-started) for a full walkthrough.
## Notes
- All server state (databases, logs and the JWT signing keys used for identities) is persisted in the `spacetimedb-data` volume, so identities survive restarts and upgrades.
- Client connections use WebSockets over the same domain; no extra configuration is needed.

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{
"id": "spacetimedb",
"name": "SpacetimeDB",
"version": "v2.6.1",
"description": "SpacetimeDB is a relational database with a built-in server runtime. Clients connect directly to the database and run server-side logic (modules) inside it, making it ideal for real-time multiplayer games, chat and collaborative applications without a separate backend.",
"logo": "logo.png",
"links": {
"github": "https://github.com/clockworklabs/SpacetimeDB",
"website": "https://spacetimedb.com/",
"docs": "https://spacetimedb.com/docs"
},
"tags": [
"database",
"realtime",
"backend"
]
}

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[variables]
main_domain = "${domain}"
[config]
[[config.domains]]
serviceName = "spacetimedb"
port = 3000
host = "${main_domain}"